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Glasgow · open for commission, 2026Senior artist working across the 2D–3D divide — full-CG environment builds for film, TV and games. Most recently at Framestore on How to Train Your Dragon, Wicked: For Good and Wonka; before that, leading matte painting at Axis Studios on Love, Death & Robots and other shows.
I create the pipeline tools that link artists' work between departments, drawing on years as an illustrator and concept artist — from custom Photoshop plugins to procedural Houdini setups that keep big environments fast to dress and easy to art-direct.
HoudiniNukePhotoshopUnrealSubstance
PythonVEXJavaScript